ART TECHNOLOGIES OF CREATIVE PERSONAL DEVELOPMENT

ART TECHNOLOGIES OF CREATIVE PERSONAL DEVELOPMENT

Authors

  • Sova Margarita
  • Svitlana Denizhna

DOI:

https://doi.org/10.52340/tuw.2022.01.35.22

Keywords:

art technologies, virtual reality, augmented reality, interactive longread, media tests, virtual performance, hologram, insta-series, insta-marathon

Abstract

 The article substantiates the relevance of studying the problem of using modern art technologies in the digital educational space. The purpose of the article is to consider art technologies as a tool for the creative development of the individual in the educational process. The content of the article reveals the creative potential of art technologies and the features of their use for the creative development of the individual based on the gaming paradigm. The art technologies of virtual and augmented reality are characterized: interactive longread, hologram, media testing, virtual performance, insta-series, insta-marathon. The significance of art technologies as a means of the psychological impact of digital art on the activation of artistic representations and imagination, unconscious processes and creative self-expression of the individual is highlighted. It is noted that the performance of creative tasks during the game in conjunction with technological solutions of digital art (creation of video projection, hologram, computer graphics, sound palette, installations, editing, special effects) contributes to the formation of original ideas, the ability to model images in three-dimensional art space. The conclusions emphasize that the use of art technologies in the process of creative development of the individual ensures the mastery of competencies in creating artistic images and their transformation in virtual and augmented reality, in establishing communicative interaction in a multi-channel game format, understanding the value meaning of works of modern creativity and artistic values ​​of high aesthetics.

Downloads

Download data is not yet available.

Author Biographies

Sova Margarita

 Doctor of Pedagogical Sciences, Professor of the Department of Psychology, Pedagogy and Sociology of the State Tax University

Svitlana Denizhna

 Candidate of Pedagogical Sciences, Associate Professor of the Department of Psychology, Pedagogy and Sociology of the State Tax University

References

Wang P. (2019). Are You a Brand, an Influencer, or a Rando? BuzzFeed. March 31.Режим доступа: https://www.buzzfeed.com/peggy/your-gen-z-preferences-will-reveal-if-youre-a-brand (дата обращения: 30.03.2019).

Rodriguez A. (2017). Answer These Questions and We'll Tell You What Movie to See This Wee kend. BuzzFeed. April 27.

Режим доступа: https://www.buzzfeed.com/amandarodriguez/decisions-need-to-be-.

Боса В.П. Використання імерсивних методів навчання та кейс-методу в професійній підготовці філологів //Інноваційна педагогіка. Вид. центр «Гельветика». 2020. № 29. С. 43-47.

Kent T. (2015). An ethical reality check for virtual reality journalism. Medium. August 31. Режим доступа: https://medium.com/@tjrkent/an-ethical-reality-check-for-virtual-reality-journalism-8e5230673507.

Hernandez R. (2016.) VR: Your New Storytelling Opportunity. Medium. October 16. Режим доступа: https://medium.com/journalism360/vr-your-new-storytelling-opportunity-1518cc1468c2.

Hopkins B. (2016). Forrester's top emerging technologies to watch: 2017–2021. Forrester. September 14. Режим доступа: http://blogs.forrester.com/brian_hopkins/16-09-14 forresters_top_emerging_technologies_to_watch_2017_2021.

Gownder J.P. et al. (2016). How enterprise smart glasses will drive workforce enablement. Forrester. April 21.

Режим доступа: https://www.forrester.com/report/How+Enterprise+Smart+Glasses+Will+Drive+Workforce+Enablement/-/E-RES133722.

Wang P. (2019). Are You a Brand, an Influencer, or a Rando? BuzzFeed. March 31.Rezhym dostupa: https://www.buzzfeed.com/peggy/your-gen-z-preferences-will-reveal-if-youre-a-brand (data obrashchenyia: 30.03.2019).

Rodriguez A. (2017). Answer These Questions and Well Tell You What Movie to See This Weekend. BuzzFeed. April 27. Rezhym dostupa: https://www.buzzfeed.com/amandarodriguez/decisions-need-to-be-.

Bosa V.P. Vykorystannia imersyvnykh metodiv navchannia ta keis-metodu v profesiinii pidhotovtsi filolohiv // Innovatsiina pedahohika. Vyd. tsentr «Helvetyka». 2020. № 29. S. 43-47.

Kent T. (2015). An ethical reality check for virtual reality journalism. Medium. August 31. Rezhym dostupa: https://medium.com/@tjrkent/an-ethical-reality-check-for-virtual-reality-journalism-8e5230673507.

Hernandez R. (2016). VR: Your New Storytelling Opportunity. Medium. October 16. Rezhym dostupa: https://medium.com/journalism360/vr-your-new-storytelling-opportunity-1518cc1468c2.

Hopkins B. (2016). Forresters top emerging technologies to watch: 2017–2021. Forrester. September 14. Rezhym dostupa: http://blogs.forrester.com/brian_hopkins/16-09-14 forresters_top_emerging_technologies_to_watch_2017_2021.

Gownder J.P. et al. (2016). How enterprise smart glasses will drive workforce enablement. Forrester. April 21. Rezhym dostupa: https://www.forrester.com/report/How+Enterprise+Smart+Glasses+Will+Drive+Workforce+Enablement/-/E-RES133722.

Downloads

Published

2023-04-29

How to Cite

Margarita, S., & Denizhna, S. (2023). ART TECHNOLOGIES OF CREATIVE PERSONAL DEVELOPMENT. Transactions of Telavi State University, (1(35). https://doi.org/10.52340/tuw.2022.01.35.22

Issue

Section

PSYCHOLOGY
Loading...