TY - JOUR AU - Zakariashvili, Mariam PY - 2023/04/29 Y2 - 2024/03/29 TI - Visual Programming - SCRATCH Technology JF - Transactions of Telavi State University JA - TUW VL - IS - 1(35) SE - COMPUTER SCIENCE DO - 10.52340/tuw.2022.01.35.20 UR - https://journals.4science.ge/index.php/TUW/article/view/1708 SP - AB - <p>At the school level of general education, it is now very important for students to master the abilities of creative computer use, technological product building and practical application and integration into various academic areas. The national curriculum states that computer technology, information and communication technology, as well as &nbsp;digital literacy are widely seen as being completed at the elementary level of education (grades II–VI). The "Scratch Jumping Game Development" educational research project model, which is addressed in this article, relates to the field of computer technology and involves the development &nbsp;of algorithmic thinking, as well as the construction &nbsp;of a block-based visual programming code corresponding to the algorithm. The article provides a detailed explanation of the project model, its goals, objectives, implementation plans and evaluation criteria. Students' responsibilities during the course and at the end of the project are also outlined. In addition, the stages of project implementation and related activities are described as follows: 1) Getting to know the Scratch environment, 2) Getting acquainted with Scratch, 3) Building a "Jumping Game" model, 4) Scratch Jumping Game projects/piloting. games. The example resources provided in the article include links to the Scratch.mit.edu online portal, which allow readers to virtually view presentations created by teachers and students and participate in interactive activities.The article is supplemented with conclusions drawn as a result of observation and research, as well as the results of student surveys conducted within the framework of the project, which testify to the effectiveness of the project and the merits of teaching visual programming.</p> ER -